Book
The Pop Theology of Videogames: Producing and Playing with Religion
Lars de Wildt
Amsterdam University Press, 2023
Articles
Cultural Hegemony in Videogames (and the rise of China)
Lars de Wildt
Eludamos: Journal for Computer Game Culture, 2026
Grieving World of Warcraft’s Chinese server shutdown
HongLan Xu, Lars de Wildt
Global Media and China, vol. 11, SAGE Publications, 2026, pp. 157--176
The Bible Goes ‘Pop’: How Religion is Deeply Mediatized amongst Flemish Youngsters
Lars de Wildt, Leen Nijssen, Carine Devogelaere, Stef Aupers, Reimund Bieringer, Didier Pollefeyt
Religions, vol. 17, 2026
Kamile Grusauskaite, Matthias De Bondt, Lars de Wildt, Stef Aupers
new media & society, SAGE Publications Sage UK: London, England, 2026, p. 14614448261446590
Lars de Wildt
American Ethnologist, vol. 52, Wiley, 2025, pp. 266--267
Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit
Lars de Wildt, Stef Aupers
Convergence, vol. 30, SAGE Publications Sage UK: London, England, 2024, pp. 329--346
Marketable religion: How game company Ubisoft commodified religion for a global audience
Lars de Wildt, Stef Aupers
Journal of Consumer Culture, vol. 23, SAGE Publications, 2023, pp. 63--84
Poly-truth, or the limits of pluralism: Popular debates on conspiracy theories in a post-truth era
Jaron Harambam, Kamile Grusauskaite, Lars de Wildt
Public Understanding of Science, vol. 31, SAGE Publications Sage UK: London, England, 2022, pp. 784--798
Politics of production: Videogames 10 years after Games of Empire
Emil L Hammar, Lars de Wildt, Souvik Mukherjee, Caroline Pelletier
Games and Culture, vol. 16, Sage Publications Sage CA: Los Angeles, CA, 2021, pp. 287--293
Eclectic Religion: The flattening of religious cultural heritage in videogames
Lars de Wildt, Stef Aupers
International Journal of Heritage Studies, 2020, pp. 10--1080
Pop theology: Forum discussions on religion in videogames
Lars de Wildt, Stef Aupers
Information, communication \& society, vol. 23, Routledge, 2020, pp. 1444--1462
‘I don’t think you’re going to have any aborigines in your world’: Minecrafting terra nullius
Ligia López López, Lars de Wildt, Nikki Moodie
British Journal of Sociology of Education, Routledge, 2019, pp. 1--18
(Re-) Orienting the Video Game Avatar
Lars de Wildt, Thomas Apperley, Justin Clemens, Robbie Fordyce, Souvik Mukherjee
Games and Culture, SAGE Publications, 2019
Homo Includens: Surveying DiGRA’s Diversity
Mahli-Ann Butt, Lars de Wildt, Rachel Kowert, Alyea Sandovar
ToDiGRA, vol. 4, ETC Press, 2018, pp. 67--104
Playing the Other: Role-playing religion in videogames
Lars de Wildt, Stef Aupers
European Journal of Cultural Studies, SAGE Publications Sage UK: London, England, 2018, p. 1367549418790454
‘Things Greater than Thou’: Post-Apocalyptic Religion in Games
Lars de Wildt, Stef Aupers, Cindy Krassen, Iulia Coanda
Religions, vol. 9, Multidisciplinary Digital Publishing Institute, 2018, p. 169
Rituals of Reading: Ergodic ways of reading through contemporary technology
Lars de Wildt
TXT Magazine, vol. 2, Academic Press Leiden, 2015, pp. 97--103
Book chapters
A Genealogy of Holy Weapons: Dungeons & Dragons and the Weaponification of Religion in (Video) games
Lars de Wildt, Pieter Van den Heede
The Meaning of Weapons, Routledge, 2026, pp. 97--119
All the world's a stage: The ironic worlding of “Birds Aren't Real”
Lars de Wildt
Playing Politics in Digital Spaces, Routledge, 2026, pp. 174--188
Hidden Monsters: Conspiracy Aesthetics in Video Games
Lars de Wildt
Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures, Amsterdam University Press, 2025, pp. 163--181
The Shapeshifting Paranoia of ‘Who to Trust’in Marvel’s Secret Invasion
Lars de Wildt, Hanne Nijtmans
The Psychgeist of Pop Culture: Marvel Cinematic Universe, Psychgeist \& Play Story Press, 2025, pp. 147--163
Encoding/Decoding Entertainment Media
Lars de Wildt, Kamile Grusauskaite, Stef Aupers
De Gruyter Mouton; NY, USA, 2024
Video-Game Religion beyond the Anthropocene
Lars de Wildt
End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture, Walter de Gruyter GmbH \& Co KG, 2024, pp. 385--400
Breaking Barriers: The Emergence of a Videogame Culture and Industry in the Arab World
Vit Šisler, Lars de Wildt, Samer Abbas
Handbook of Media and Culture in the Middle East, Wiley-Blackwell, 2023
Franchised Esotericism: Religion as a Marketing Strategy for the Assassin's Creed Franchise
Lars de Wildt
Fictional Practices of Spirituality I: Interactive Media, transcript Verlag, 2023, pp. 301--318
Stef Aupers, Lars de Wildt
The Oxford Handbook of Sociology and Digital Media, Oxford University Press, 2021
Down the rabbit hole: heterodox science on the internet
Stef Aupers, Lars de Wildt
Science under Siege: Contesting the Secular Religion of Scientism, Springer International Publishing Cham, 2021, pp. 65--87
Lars de Wildt
The SAGE Encyclopedia of Sociology of Religion, SAGE Publications, 2020, pp. 2--593
Qualitative Data Analysis Software
Lars de Wildt
The SAGE Encyclopedia of Sociology of Religion, SAGE Publications, 2020, pp. 2--642
Entwining the National and Personal: Art Spiegelman’s Post-9/11 Shapeshifting
Lars de Wildt
Body Horror and Shapeshifting: A Multidisciplinary Exploration, Brill, 2019, pp. 123--136
"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in Assassin's Creed
Lars de Wildt
Playing Utopia: Futures in Digital Games, transcript Verlag, 2019, pp. 149--185
Qualitative in-depth interviews: Studying religious meaning-making in MMOs
Stef Aupers, Julian Schaap, Lars De Wildt
Methods for studying video games and religion, Routledge, 2017, pp. 153--167
Proceedings
Lars de Wildt
Replaying Japan 2020 Proceedings, The Ritsumeikan Center for Game Studies (RCGS); Kyoto, Japan, 2020
Bibles and BioShock: Affording religious discussion on video game forums
Lars de Wildt, Stef Aupers
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017, pp. 463--475
Enstranging play: Distinguishing playful subjecthood from governance
Lars de Wildt
Proceedings of the Philosophy of Computer Games Conference 2014, Game Philosophy Network, 2014
Theses
On the Subject of Play: Digital Game-Play as Models of Ideologies [MA Thesis]
Lars de Wildt
Leiden; Leiden University Thesis Repository, 2014