Marketable religion: How game company Ubisoft commodified religion for a global audience


Journal article


Lars de Wildt, Stef Aupers
Journal of Consumer Culture, vol. 23, SAGE Publications, 2023, pp. 63--84

Cite

Cite

APA   Click to copy
de Wildt, L., & Aupers, S. (2023). Marketable religion: How game company Ubisoft commodified religion for a global audience. Journal of Consumer Culture, 23, 63–84.


Chicago/Turabian   Click to copy
Wildt, Lars de, and Stef Aupers. “Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience.” Journal of Consumer Culture 23 (2023): 63–84.


MLA   Click to copy
de Wildt, Lars, and Stef Aupers. “Marketable Religion: How Game Company Ubisoft Commodified Religion for a Global Audience.” Journal of Consumer Culture, vol. 23, SAGE Publications, 2023, pp. 63–84.


BibTeX   Click to copy

@article{de2023a,
  title = {Marketable religion: How game company Ubisoft commodified religion for a global audience},
  year = {2023},
  journal = {Journal of Consumer Culture},
  pages = {63--84},
  publisher = {SAGE Publications},
  volume = {23},
  author = {de Wildt, Lars and Aupers, Stef}
}